Comments

Log in with itch.io to leave a comment.

"They died for sure" lol love the humor. Also love the attention to detail- birds and clouds make the scene feel more alive. This game speaks to me on multiple levels.

Did you try to convey any philosophical concepts through this game? Were there any deeper meanings to the choices such as balloon being rainbow colored, having to hold space key for ship to stay still, the ship and balloon being able to leave the view, and the game being unwinable?

This was my first game. Originally I wanted the ship to shoot down the balloon or the balloon to bomb boats. When I found the physics for the balloon it changed my plan completely. The rainbow balloon was just a classic design that I like to see. The space key was a function to make the game a little easier, but I would probably remove it if I went back to this game. It makes it easier to break the game by balancing the balloon on the top of the boat, it's not easy but it is possible. I was thinking a lot about flappy bird while making this and the gameplay made for a good high score game. I thought the fact you always lose and they always die would be funny.

(+1)

The game feels strange for several reasons:

- there are no sounds or music, which makes what is happening a strange silent movie

- the idea seems strange plot-wise, which is not always a bad thing, but I would add more humor to make the situation even more absurd. For example, you can add people who fall out of the balloon when it turns upside down.

- I like that the boat is not convenient to control - it makes the game process less trivial

- I would add some kind of opportunity for the player to push the balloon up, for example with hot steam from a ship’s chimney

- I don't like that the ball flies off the screen and the player has to play blindly outside the camera - it's not fun and feels like a bug. You can give the balloon the ability to bounce off walls, or let it be immediately struck by lightning or eaten by a huge whale - anyway, the game ends immediately when the balloon leaves the screen.

(+1)

Thank you, this is the best feedback I've ever got on my games. I appreciate it!